Friday, September 27, 2013

On parents who buy Grand Theft Auto for their tiny children

I hate Kotaku.

I hate everyone who reads Kotaku.

I hate it every time someone mentions to me something they read on Kotaku.

The Veteran is always texting me links to Kotaku articles he thinks I'll enjoy. (And, ok, I usually do enjoy them as long as there aren't any naked people, but I still hate Kotaku.) I mentioned this to Awesome Sauce, and he started sending me Kotaku links all the time, too.

So, what happens when there's some breaking video game news that I would be interested in?

The day it was announced that Tales of Xillia 2 was coming to the U.S., this is how my morning went:

First, I get a text from Awesome Sauce, saying "Hey, Tales of Xillia 2 is coming to the U.S."

About five minutes later, The Veteran texts me a link to a Kotaku article about how Tales of Xillia 2 is coming to the U.S.

I walk into work, and bossbro greets me with a "Hey, Tales of Xillia 2 is coming to the U.S.!"

THANK YOU FOR YOUR ASSISTANCE, GENTLEMEN, BUT I THINK I CAN HANDLE IT.

All of the above is to highlight the extreme reluctance with which I am posting a link to a Kotaku article that was recommended to me by AsS:

I Sold Too Many Copies of GTA V to Parents who Didn't Give a Damn.

The other day I mass-texted everyone I know:

"I'm really tired of explaining to parents that Grand Theft Auto is basically softcore porn."

"Just write those exact words on a sign," my friend Wolfie* wrote back.

But seriously.


The list of warnings on the back of GTA is ridiculously long. Blood! Gore! Extreme violence! Strong language! Nudity! Strong sexual content! Mature themes! Whenever I read through it for a parent who's in the store with a ten-year-old kid, they yawn and wave me through.

"You literally torture a guy. You waterboard a guy on screen."

"He's already seen all that stuff on TV." (What the hell is your kid watching!?)

"You own and manage a strip club."

"WHAT!?"

Extreme violence hasn't fazed a single person. But the minute you mention the boobies, everyone freaks out. And even then, they still want to buy the game, so we encourage them to flip through the strategy guide and see the screenshots.

And even then, literally only one person ever has opted not to buy the game at my store since the release.

Without fail, every time I start mentioning the extreme violence and sexytimes, all of these people ask:

"They can put that stuff in a game!?"

"It's not designed for kids," I say, every time. "The average gamer is in their 30s. And the people who played the original Grand Theft Auto are in their 40s now."

I think some people hear the word "game" and immediately assume "children's toy." People who ramble about games like Grand Theft Auto V ruining kids are missing the point that there are games that are not meant to be played by children. After all, it's impossible to get access to an R-rated movie or an M-rated game without parental consent.

If you buy something that says "Strong Sexual Content" on the packaging, you should also be prepared for your child to come up and you asking what "pimps" and "hos" are.

I understand that children are different, and what's appropriate for one child might not be for another. I played Grand Theft Auto III when I was ten, and I turned out ok. It was my 17-years-old-at-the-time-now-he's-old brother's game, and I would play it when he wasn't around. I would drive around in the cars and follow traffic laws. I was a well-read child, with two older siblings, and I wasn't unaware of the existence of sex workers, nor was I ever really taught to demean or dehumanize them, so I wasn't confused or bothered by what was going on.

Extreme torture, though? That would even bother me now. There were several parts in my first playthrough of Borderlands 2, which I loved, where I had to stop playing because it was too intense. (Maybe I'll write a post about that someday.) And that's sci-fi/fantasy, not true crime. And I'm almost 25 years old.

The Grand Theft Auto franchise has been about pushing limits, both in game design and in storytelling, for years. It's supposed to be edgy and controversial. And even if you find the story trite and silly (ahem), you can't deny that GTA is a poster franchise for Games As A Grown-Up, Edgy Storytelling Medium.

Controversial entertainment isn't typically accessible or appropriate for kids.

For example, this one time, a dad and a little boy, no older than six or seven, came in looking for a game.

"He likes playing Grand Theft Auto at his uncle's house, but we don't want to buy it for him, so we're looking for something similar but not as... bad," said the dad. "He likes having a big open city to run around in."

"Ok," I said. "How about Batman: Arkham City? You have a pretty open area to explore, and it's Batman, so you still get to beat up bad guys."

"Does that sound interesting?" the dad asked the kid. And the kid immediately turned to me, and asked, with a perfectly serious face:

"Does Batman shoot cops?"

I was so taken aback by the question that I just squeaked out:

"Batman doesn't shoot anybody."

Kids who play games like Grand Theft Auto are, at best, the equivalent of a kid bragging about how he watched all the Saw movies and didn't get scared, and at worst, miniature sociopaths who like to shoot cops, with a lot of poorly delivered sex ed in between.

Please, people. Listen when some bitter, disillusioned register jockey is telling you that what you're purchasing might be a bit too much for your kid.

Because when you're furious that your 8-year-old suddenly knows the meanings and usage of a dozen different racial slurs and the term "Dirty Sanchez," well, you've got nothing to blame but your own hands-off parenting. 

*My only friend who had the decency to already have an internet alias before I started blogging. Seriously, my funny nickname muscle is tired. 

1 comment:

  1. I used to babysit a kid down the street after school. I was in high school, and he was 8. His favorite thing in the world was Starwars: Battlefront, which was definitely not the worst thing I could have played with him for entertainment. All in all, it's not too bad for a shooting game, but it is literally a game where the entire point is shooting and exploring people.

    Tired of the Battlefront day after day, I showed him Potter Puppet Pals, because he was reading the books and at worst he would pick up an annoying catchphrase or two. Apparently, he then showed it to his mom, which again, seemed fine to me. But a few days later, she pulled me aside after she got home from work and asked that I not let him watch PPP anymore because, and I quote:

    "I don't want him fixating on the part where they shoot Voldemort."

    This is the same parent who bought him five or six iterations of "shoot as many stormtroopers as humanly possible."

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